Putting a deckbuilding spin on the classic SkiFree, Alpine Alpaca gives you a deck of cards with different directions on them and tasks you with using them to hit gates on a ski hill. ![]() There are multiple playable characters with different abilities, and there’s even multiplayer - both cooperative and competitive. Like city-building games but prefer a more laid-back puzzle experience to deep micromanagement? Check out Concrete Jungle, which ties buildings to cards in your deck. The cards get across your words as well as the more intangible variables of conversation: tone, body language, overall vibe… The result is almost therapeutic: sometimes social exchanges just aren’t going to work out, no matter what.” In his review of the game back in 2020, Steven Nguyen Scaife said of it that, “By providing less concrete information about your responses than most other games, Signs of the Sojourner is able to convey so much more. Signs of the Sojourner uses deckbuilding mechanics to simulate conversations - but it does so by removing literal words from the process. Wingspan), and I tried to focus mainly on games that aren’t about combat at all, but a few involve it while also dealing with other themes. One quick note: I’m not including digital adaptations of board or card games (e.g. There are so many subjects and dynamics you can approach with deckbuilding mechanics, and I’ve rounded up ten games that use them but aren’t about combat. ![]() That’s not totally surprising, but it can become rather repetitive. Whereas the earliest big deckbuilding analog games like Dominion are primarily Euro-style games about optimizing for your own victory conditions rather than directing battling other players, most digital deckbuilders are combat-oriented. Deckbuilding video games are everywhere, though I’ve noticed something kind of odd about them.
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